![]() "TouchDesigner 099's GLSL shader system is the most convenient fragment shader playground I've ever encountered. Lots of TouchDesigner 099 containers and savable presets control the uniforms of the shaders that move the particles and the shaders that render them. The forces moving the particles are a combination of Curl noise, polygonal forces, and forces derived from images. The RGB values of the 2nd input are used as UVW coordinates into the 3D Noise space, saving you from writing a GLSL shader to do this kind of lookup.ĭavid Braun's images of dots and lines being pushed in 3D space can be seen with a VR headset also. The Noise TOP has long had 3D noise functions, but now using a new 2nd input you can do a lookup into any position in the 3D Noise space. One of the favorite TOPs in most people's toolbox is the Noise TOP. A GPU-based, high-resolution, realtime compositing system that is a joy to experiment and explore ideas with. TOPs are the graphical powerhouse of any TouchDesigner system. 03.COMPOSITING POWER RAMPS UP WITH NEW TOPS Both triggers can be automated through audio analysis, but David prefers the experience of "playing" the song as opposed to passively listening and watching. When the particles are in the air, a second trigger disperses them with four dimensional Curl noise. As shown in the video, the index finger triggers on the controllers can be pulled to release thousands of particles. Two edges of the cloth are attached to the controllers, and all of the simulation points in between are free to drape and sway. In this experiment David Braun holds two Vive controllers that serve as "fixed" or pinned edges in a GPU cloth simulation. It works with any content pipeline whether you use Maya, Houdini, Unreal, Photoshop etc or allows you to use PBR texture libraries such as Quixel and Poliigon. This is enabled through a number of new features starting with the PBR MAT, a new Operator that creates physically based materials from texture maps assigned to it. Things look sleeker and indeed, more 'real' with improvements by way of physically based rendering (PBR). 01.PHYSICALLY BASED RENDERING & SUBSTANCE DESIGNER Our most popular component, Kantan Mapper for mapping video onto shapes has been fully re-engineered for easier, more complex and rich mappings.Īnd in the drive for greater connectivity to the media and data around us, a fully interactive web browser component based on the Chrome/Chromium engine enables you to embed web interactions into your TouchDesigner projects.īelow are some highlights, and for more insight into TouchDesigner 099 see the What's New in 099 page. To that end, we built an efficient pre-made VR Environment for users to adapt and extend. With new VR tracking devices and Oculus Audio 3D spatialization, we have had a glimpse of the diverse uses of VR and its hardware with TouchDesigner. TouchDesigner now fully-imports and embeds Substance Designer materials by generating multi-layer textures for PBR materials. PBR (physically-based rendering) in TouchDesigner combines more realistic surface materials and environment illumination. Getting video between TouchDesigner and other systems now includes Syphon/Spout along with the streaming over IP of H.264, Newtek NDI and HAP video. Image destinations are on screens, on projections, on LEDs in any configuration and lasers aimed at anything. TouchDesigner supports a wide range of devices, protocols and external tools that inter-operate via their respective Operators and TouchDesigner Python methods. This complements TouchDesigner's support of multi-computer, multi-GPU, multi-outs to Displayport and HDMI. The core of TouchDesigner remains its family of 400+ unique node operators, boosted with Python 3.5 scripting.Īlready a leader in high-throughput video playback, processing and display, TouchDesigner 099 adds support for the latest SDI video cards up to 4K and 12G, with low-latency, high-frame-rate and deep pixel-depth. With it comes a profusion of new capabilities, both planned and user-driven, and all powered by TouchDesigner’s high-performance, reliable realtime engine.
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